5/3/2023 0 Comments Maya hard surface modeling![]() So what’s the problem that’s been vexing me? If you’re a bit confused by that last paragraph, you might want to check out my original post to better understand the basics of this workflow. Without construction history, this is not possible. Then, you reduce the number of subdivisions to produce your low poly model. ![]() The reason you need the construction history is because when making hard surface models this way, you raise the number of subdivisions on your primitives to produce your high poly model. This hard surface modeling workflow makes heavy use of Maya primitives, and for it to work, you MUST NOT DELETE the construction history on your primitives. That said, there’s one issue with this workflow that has vexed me. It has consistently worked VERY well for me. This has become my preferred hard surface modeling workflow. In a previous post, I outlined a hard surface modeling workflow based on booleans, a Maya plugin called Bool, and ZBrush. ![]() Diary of an Indie Game Developer: Chapter 25
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